A downloadable game for Windows

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- Drag to shoot - It's as simple as that

- You cannot shoot while you are moving - Still not complicated right?

- Get to the top - If you can

[Post GMTK Game Jam Update]

A lot of the people in the rating comment section have pointed out that this game doesn't fit the theme of "Out of control" for this year's GMTK game jam. It was a simple idea in my head but execution was not done properly so after this week I'll be releasing a ReSurface update. 

- This update will see a removal of the coming to a halt to move function and instead a timer. 

- Difficulty modes will be available which adjusts the amount of friction and bounciness to the character. (Hard mode seems impossible)

Hope you all enjoyed playing my game nonetheless and I'll do better next year. Until then, stay twisted in your thinking for life is never a linear path.

StatusPrototype
PlatformsWindows
AuthorUnscriptedLogic
GenreAdventure
Made withUnity, Blender
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

CuboidalControl.zip 20 MB

Comments

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(2 edits)

Post GMTK 2020 Jam "Jam" review:

I think the core idea is not that bad and other than most of the commenters I think this does fit the jam theme pretty well. Not having any UI about where or how far you will jump and the fact that you can drag from one screen to the other is pretty out of control. I think this is not intended but the jump is also not consistent. Sometimes I'd move not that far even though I dragged through the whole screen, sometimes I'd move in the exact opposite direction (especially when dragging while moving). But tbh I don't think these "out of control" aspects make the game more fun or interesting - but to be fair I wouldn't spent my time playing Getting over it or QWOP either. So I do think there is definitely an audience for this kind of game and if you like it that way without an UI you should keep it! But then you should probably look into the controls to make them as consistent and clean as possible, like the controls in Getting over it are frustrating but you can still learn and predict them extremely well.